Jiening Tao

Game Designer | Game Programmer | Solo Game Developer

Game Design

As a player I have always enjoyed new and unique experiences when it comes to gameplay and stories, and as a Designer, I enjoy exploring avenues to create new and exciting experiences for the players of my games, often experimenting with what the tools I have to find new results.

Game Programming

Programming was my first introduction to game development, learning to use code to construct the rules and backbone of a game world gives me a great sense of accomplishment. with programming skills at my disposal, I can quickly work out a prototype for my design ideas for testing or explanation purposes.

3D Modeling

A basic understanding of 3D models as well as rigging and animations, while game art may not be my strongest point, I believe that at least a fundamental understanding in this field will help me communicate with collaborators working in this field and better intergrate pieces into the great whole of the project.

Projects

  • Everything

  • Terraform System

  • Plant Growth system

  • Animation implementation

  • Core System Prototype

  • Specialty Block Design

  • Specialty Block System Programming

  • Order System

  • Event system

  • Gags and Gadgets

  • Programming Team Coordinator

  • Minigame System Design

  • Movement System Design