
Jiening Tao
Game Designer | Game Programmer | Solo Game Developer
Game Design
As a player I have always enjoyed new and unique experiences when it comes to gameplay and stories, and as a Designer, I enjoy exploring avenues to create new and exciting experiences for the players of my games, often experimenting with what the tools I have to find new results.
Game Programming
Programming was my first introduction to game development, learning to use code to construct the rules and backbone of a game world gives me a great sense of accomplishment. with programming skills at my disposal, I can quickly work out a prototype for my design ideas for testing or explanation purposes.
3D Modeling
A basic understanding of 3D models as well as rigging and animations, while game art may not be my strongest point, I believe that at least a fundamental understanding in this field will help me communicate with collaborators working in this field and better intergrate pieces into the great whole of the project.
Projects
Everything
Terraform System
Plant Growth system
Animation implementation
Core System Prototype
Specialty Block Design
Specialty Block System Programming
Order System
Event system
Gags and Gadgets
Programming Team Coordinator
Minigame System Design
Movement System Design
Personal gameplay prototype
Everything