Projects:

Overworked <<<

Overworked

For Overworked, I worked along with my core group of 5 individuals as the central team, coordinating with the other small teams to create the game,

Personally I worked as the coordinator between the art team and the core team and with the main scene to get the main level playable.

One of the main issues we ran into was that of clipping images as everything was a 2D sprite on the same plane, yet the art as depicted in a slanted perspective, I worked with the art team to figure a solution and establish a pipeline for all art assets that will allow overlap to happen normally.